May 13, 2005, 08:25 AM // 08:25
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#2
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Personal experience, I haven't had a single W/N or N/W kill my War/Mo in 1v1. The warrior class itself is a problem because of his lack of mana and regeneration. It narrows the options too much. I hate that
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May 13, 2005, 09:09 AM // 09:09
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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;)
Warrior/Necro
Gladiator Armor Set - energy 27 +12 with focus (no shield) = 39 energy
Attributes
Swordmanship 11+1
Strength 10+1
Curses 10
Skills
For Great Justice
Sever Artery
Gash
Galrath Slash
Final Thrust
Lingering Curse *Elite*
Faintheartedness
Enfeeble
- A simple yet effective pvp build that focuses on using adrenaline skills and leaving your energy available for your necro spells. For Great Justice increases the rate at which you gain adrenaline, making you able to use your skills more often. Sever Artery obviously bleeds out your opponent and goes great with Gash which lowers max health by 20% for some time. Galrath slash is a nice big hit that you use to drop them below 50% followed by a fast Final Thrust. The Lingering Curse removes all enchantments off of target foe for the price of 10% of your max hitpoints and it also only allows them to gain half the benefit of healing for the time being (take that Wa/Mo). Enfeeble is a cheap and effective way to take less damage, and coupled with Faintheartedness, which makes your target attack slower, their doing minimal melee damage to you, it also adds health degen of 3 at that level of curses.
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May 13, 2005, 09:11 PM // 21:11
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#4
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Ascalonian Squire
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Yet how would this fair against other warrior builds? Because I don't want to go warrior monk cause everyone is doing that, but i dont wanna be stuck with a dud
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May 13, 2005, 10:09 PM // 22:09
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#6
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Ascalonian Squire
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Quote:
Originally Posted by phantom268
Well I have a 14.5 or so W/N and I love it. I started with a W/Mo but I just wanted something a little different. Right now I'm shooting for probably 11 weapon, 10 str, 10 curses or something similar. I'm currently using an axe that's about 6-24 dmg it does pretty well.
For now I'm using Mark of Pain ALOT combined with cyclone axe it works great. Hitting for 20 dmg to all surrounding foes, so I cast mark of pain on one mob in a crowd and go beat on him and end up taking his buddies out rather fast at the same time. I also use Parasitic Bond (I think) to help heal me. Only costs 5 energy I believe and after 20 seconds, or when mob is dead, it heals me for 60. And as of now the other curse I use is the one where I get healed for 10 each time I get hit can't recall the name. I will probably use Rend Enchantment later on esp useful against those monk enchanted folks in PvP. Anyway so far I'm really enjoying the class, focusing mainly on adrenaline axe styles (except cyclone) and low energy curses the combination is working fairly nicely.
Kosmo Steelblade 14 W/N
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Interesting... Well I'm gonna give W/E a try and see how I like that. But I'm glad you like it, the only reason im doing this is, well I love being a huge DD and yea
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May 14, 2005, 02:20 PM // 14:20
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#7
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Pre-Searing Cadet
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Also if it helps any, I started off going with blood magic, but ended up switching to curses. I found blood magic didn't give me enough utility and was more energy intensive. Yeah the lifetaps were nice, but even maxed out they don't do that much damage or return much health and cost 10 / 15 energy. But either way both were fun builds. Good part is you can "re-spec" at any time and try out blood or curses or death and if you don't like it just swap back.
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